Files
busbar-designer/static/js/holder-viewer.js
T
wenil 6bc922cabf Add hex holder designer page (/holder)
Server-side OpenSCAD renders STL from bundled hex_cell.scad with parameter
overrides via -D. Frontend is a Three.js viewer with auto-form generated
from /api/holder/params. 'Design busbars →' button posts the computed
cell coordinates to /api/projects and redirects to the busbar editor with
the holder cells pre-loaded.

  - holder.py:                openscad subprocess wrapper + compute_cells()
                              (Python mirror of get_hex_center_points_*)
  - scad/hex_cell.scad:       verbatim copy of Addy/Hex-Cell-Holder source
  - app.py:                   /holder route + /api/holder/{params,render,cells}
  - static/holder.html etc:   parameter form + Three.js STL viewer
  - Dockerfile / install.sh:  apt install openscad
  - static/index.html:        nav link Holder ↔ Busbars in topbar
2026-05-24 19:27:50 +03:00

132 lines
3.7 KiB
JavaScript

/* holder-viewer.js — Three.js scene for STL preview.
*
* Exports a single global `HolderViewer` (UMD-ish, attached to window) so the
* non-module app script can use it. Set up via HolderViewer.init(canvasEl);
* load STL bytes via HolderViewer.loadSTL(arrayBuffer).
*/
import * as THREE from "three";
import { STLLoader } from "three/addons/loaders/STLLoader.js";
import { OrbitControls } from "three/addons/controls/OrbitControls.js";
const HolderViewer = (() => {
let scene, camera, renderer, controls;
let mesh = null;
let host = null;
function init(hostEl) {
host = hostEl;
const w = host.clientWidth || 800;
const h = host.clientHeight || 600;
scene = new THREE.Scene();
scene.background = new THREE.Color(0x0a0d12);
camera = new THREE.PerspectiveCamera(45, w / h, 0.1, 5000);
camera.position.set(120, 120, 120);
camera.up.set(0, 0, 1); // Z-up (CAD convention)
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(w, h);
host.innerHTML = "";
host.appendChild(renderer.domElement);
controls = new OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;
controls.dampingFactor = 0.08;
controls.screenSpacePanning = true;
// Lights
scene.add(new THREE.AmbientLight(0xffffff, 0.45));
const key = new THREE.DirectionalLight(0xffffff, 0.7);
key.position.set(1, 1, 2).normalize();
scene.add(key);
const fill = new THREE.DirectionalLight(0xaccfff, 0.35);
fill.position.set(-1, -1, 0.5).normalize();
scene.add(fill);
// Build plate grid (10 mm minor, 50 mm major) at Z=0
const grid = new THREE.GridHelper(400, 40, 0x2a3140, 0x1f2530);
grid.rotateX(Math.PI / 2); // make it the XY plane (camera up is Z)
scene.add(grid);
// Axes (small)
const axes = new THREE.AxesHelper(20);
scene.add(axes);
// Resize observer
new ResizeObserver(_onResize).observe(host);
_animate();
}
function _onResize() {
if (!host) return;
const w = host.clientWidth, h = host.clientHeight;
if (w === 0 || h === 0) return;
camera.aspect = w / h;
camera.updateProjectionMatrix();
renderer.setSize(w, h);
}
function _animate() {
requestAnimationFrame(_animate);
controls.update();
renderer.render(scene, camera);
}
/** Load STL bytes (ArrayBuffer) and replace any existing mesh. */
function loadSTL(buf) {
const loader = new STLLoader();
const geom = loader.parse(buf);
geom.computeVertexNormals();
// Centre the geometry on its bounding box and align bottom to Z=0.
geom.computeBoundingBox();
const bb = geom.boundingBox;
const cx = (bb.min.x + bb.max.x) / 2;
const cy = (bb.min.y + bb.max.y) / 2;
geom.translate(-cx, -cy, -bb.min.z);
if (mesh) {
scene.remove(mesh);
mesh.geometry.dispose();
mesh.material.dispose();
}
const mat = new THREE.MeshStandardMaterial({
color: 0xf08a24,
metalness: 0.15,
roughness: 0.65,
flatShading: false,
});
mesh = new THREE.Mesh(geom, mat);
scene.add(mesh);
_fitCameraToMesh(geom);
}
function _fitCameraToMesh(geom) {
const bb = geom.boundingBox;
const size = bb.getSize(new THREE.Vector3());
const maxDim = Math.max(size.x, size.y, size.z);
const dist = maxDim * 1.6;
camera.position.set(dist * 0.8, -dist * 0.8, dist * 0.8);
controls.target.set(0, 0, size.z / 2);
camera.lookAt(controls.target);
camera.updateProjectionMatrix();
}
function clear() {
if (mesh) {
scene.remove(mesh);
mesh.geometry.dispose();
mesh.material.dispose();
mesh = null;
}
}
return { init, loadSTL, clear };
})();
window.HolderViewer = HolderViewer;